Throughout the ages, we抳e lived through different eras of productivity and
innovation. The 1800抯 saw us living through the industrial age and the late
1990抯 saw us entering the information age. Most recently we抳e entered the age of
technical innovation, where we抳e seen the rise and fall of technologies that are
there to help make our lives easier. We have also benefited from the advantages
these modern conveniences bring to us. The same has happened in the realm of
home entertainment, especially with the latest generation of games consoles in
particular Nintendo抯 Wii. This game-changer appealed to gamers of all ages &
allowed them to become actively involved with what was happening onscreen in
front of them.
This year will see Nintendo finally release its hotly
awaited portable gaming console, the Nintendo 3DS. The company has dabbled with
3D technology previously when it unveiled the VisualBoy. Released in the early
1990抯, it utilised a bulky pair of glasses to surround the wearer in a 3D
environment. However with widespread reports of fatigue and the glasses causing
headaches, it was discontinued shortly after. But with the 3DS, Nintendo may
have a winning piece of technology on its hands, as a key feature is that there
is no need to wear a pair of polarized glasses to experience games in 3D.
What抯 worth noting though is that Nintendo has also included a health
warning with the 3DS, saying that 3D gameplay causes eye fatigue to occur much
faster than it would playing a standard video game. They go on to further warn
consumers that children under the ages of 6 should not be allowed to play games
in its 3D mode because at this age, children抯 eyes are still developing and
vision is not fully formed.
Opticians are worried that parents will not
take note of this warning and allow their children to play the Nintendo 3DS
unsupervised for long periods of time, without thinking of the future wellbeing
of their children抯 vision. This could have unbeneficial long term effects on
children抯 vision that may only be discovered when they go for their annual eye
tests.
The games industry has its back covered as they have always
included health warnings with all of their games, both as onscreen messages and
literature on the box to help consumers understand what the effect of playing a
game continuously can have on someone. But the overall decision will be in the
hands of consumers and whether they抎 like their children to play or not.
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